Heroes of Might and Magic: Olden Era 1.0 release: Apr 2027Not announced: our best guess from Unfrozen's plan to stay in Early Access for about a year.
Best guessUnfrozen's Early Access answers on Steam say it plans "to remain in Early Access for a year" from Apr 30, 2026, and its May 28, 2026 roadmap puts 1.0 after Stage 2 (Q4 2026) and a Stage 3 with no date. Stage 1 shipped on time on Sep 30, 2026, so we count to the first anniversary of Early Access, at the hour Unfrozen announced the Early Access release (13:00 UTC). Steam

190Days13Hours35Minutes40Seconds

Photos

A bird's eye view of a map that is mostly dark blue water. Long curving islands of pale sand with palm trees, blue pools and small buildings loop through it, joined to a large island of brown rock pillars on the upper left. A fiery creature glows orange near the center. A green battlefield of soft grass hexagons with yellow and white flowers. Three figures in spiked, plated armor stand apart: one at the top glowing with blue lightning, one at the right in gold and white, and one at the bottom left in gold and teal with sparks at its hand. A bright sunny town view. In the foreground, red and brown roofed houses, striped market stalls and a blue-roofed hall line a cobbled road. Behind them stand a gold and white castle on the right, blue-domed buildings, a tall spiral tower on the left and a palace floating on a cloud in the center, with a lake and green hills beyond. A battlefield of crimson grass hexagons among pale twisted trees. A bright pink beam crosses the middle from a dark figure on the left to a white-armored knight on the right. Units with red tags stand on the left, including a black hydra, and units with blue tags on the right; hero portraits sit in both top corners and the turn order runs across the top. A tall parchment scroll on a starry background with two columns of seven skills. Each entry has a skill name in large dark letters, a one-line description and three small square icons with gold values labeled Basic, Advanced and Expert, such as gold bags for Economy and clovers for Luck. Seven blue-framed cards on a starry background, four above and three below, each showing a creature on a round pedestal: a teal jellyfish, a blue humanoid, a spiked beast with a rider, a purple winged horror, a tentacled woman, a gold-armored bloated figure with a purple flame and a winged red monster. Town buttons run down the left and a garrison panel sits at the bottom. A frozen town under a starry sky fading from pink to violet. At its center a huge pale blue ice crystal holds a skull with horns, wrapped by black tentacles. Snowy ground, a glowing turquoise river of ice, dark spires, a purple dome on the left and tents at the bottom right fill the view. A beige parchment scroll with wooden rollers and a tentacle emblem at the top center. Rows of square law icons, some with creature portraits and point costs, sit under Faction and Army headings on either side of a vertical line with padlocks. Two dark blue tooltips are open at the bottom left and center. A blue banner reads Preliminary Roadmap for the Early Access above a wide box of regular updates. Below it four columns, Q3 2026, Q4 2026, Till the End of Early Access and Full Release, list planned features in white text, the later three marked with padlocks. A painted map path with a knight, gems, a chest and a campfire runs along the bottom. A top-down battlefield of cracked gray earth divided into faint hexagons, ringed by trees and broken carts. On the left stand human soldiers, a mounted knight and a figure with large white wings. On the right a red dragon, a purple-blue hydra and smaller creatures face them, with a mounted hero at each top corner. A dark blue menu titled Select Map with three tabs, Maps, Templates and Saved Games, Templates lit. Below column headers for name, map size and players, folders for downloaded and personal templates sit above a list of starred template names in pale capitals, the first row, Arena Outcast, highlighted in teal. A menu screen with a grid of map templates, each a parchment diagram of numbered player circles joined by lines. Mayhem is highlighted, and a large callout reads Number of Players: 8. Number of Alliances: 4. The right panel shows the Mayhem diagram large with its description, size and an average play time of 90 to 150 minutes. A settings screen over a starry dark blue background. Tabs across the top read General, Video, Readability, Audio and Hotkeys, with Readability lit. Two sections, Effects and Highlights, list options in white capitals with blue toggles, sliders and drop-down menus on the right, and Accept and Reset buttons sit at the bottom. A bird's eye view of a large map. A winding dark blue lake encircles a green island holding a town with red domes and towers. Pale sand beaches line the water, and beyond them lie forests, gray mountain clusters, pink trees and many small buildings and treasures. A dark blue table with column headers H2, H3, H5, H6, H7 and a gold column on the right for OE (Early Access). Rows list counts such as faction creatures, neutral creatures, artifacts, buildings on map, heroes per faction, original spells, adventure spells and hero secondary skills, with TBD for Olden Era's DLC figures. A snow-covered battlefield in pale white and blue hexagons with patches of ice and frosted grass. Three ornate gold orbs wrapped in turquoise-trimmed rings with spikes float above it, casting long shadows, and the one on the right shows a single glowing green eye. A close view of a cracked gray battlefield marked in faint hexagons. Three long green serpents rear up with bright magenta and gold feathered wings and crests, one at the top left, one at the right with its mouth open and one at the bottom left. A green hex battlefield with barrels and a fence at the left edge. Three riders with scythes sit on bony, lizard-like mounts on red hexes: a plain bone-colored one on the left, one with glowing cyan details at the top and one with purple glow and dark blue cloth at the right. A dark town under swirling green clouds with a faint skull in the sky. At the center a tall black tower is topped by a huge hooded reaper holding a scythe. Gothic buildings with green-lit windows surround it, a bright green river curves through the middle under a stone bridge, and on the right a castle glows red, with gravestones and houses in front. A beige parchment scroll with wooden rollers at both sides and a skull emblem at the top. Rows of square gold-framed icons sit under the headings Faction and Army, split by a vertical line with padlocks and point thresholds. Two dark blue tooltips are open, one at the bottom left and one at the right, each with a law name and a line of effect text. A dark navy banner with the game logo at the top. Large gold letters read The Alvari Cup, with Invitational Tournament beneath, and two rounded boxes read 16 participants and the start date, Aug 1, 2026. A row of four logos runs along the bottom. A large open book with parchment pages fills the center of a crimson battlefield. Each page holds round spell icons with names and a mana cost on top, and colored tabs for the magic schools stick out on the right edge. A green-haired hero portrait sits at the top left and the turn order runs across the top. A battlefield of cracked brown earth seen from above. Streaks of fire fall diagonally from the top of the image and burst into orange flames and embers across the center. Winged and mounted warriors stand on red hexes at the left, and creatures inside a green-outlined area wait on purple hexes at the right. A tall parchment scroll with a gold winged emblem at the top and the title Daylight Magic. Gold bands mark Tier I to Tier V, and under each sit round, warm-colored spell icons with the spell name in small capitals and a short description. An old-style painted map on a dark gray sea. On the left, orange plains with black volcanoes and a bright red lava river; above them gray, cracked land around a volcano. The center and east are green with winding rivers, forests and brown mountain ridges, and small towers and ruins dot the land. Chains of small islands lie to the north and east. A dark battlefield of black rock and lava veined with orange, half hidden by gray fog. Purple and red insectoid creatures with orange wings and pincers stand around two clusters of glowing yellow eggs, red egg sacs sit at the edges, and a rider with a dark banner waits at the lower right beside a lava-streaked volcano. A hellish town glowing red and orange. Black curved spikes and twisted towers rise from cracked ground cut by flowing lava, with a large swollen dome in the center and small round huts in the foreground. A single red star shines in the dark sky. A pale desert battlefield of sand hexagons with cacti on the left. Five black and purple creatures with red and orange markings stand on reddish hexes: a spider at the bottom left, a mantis-like beast, a scorpion with raised pincers, a four-legged crawler and a centipede rising from a glowing lava patch. A dark blue window over a green adventure map. At the top, a hooded hero portrait with the name Ister and the class Knight, his stats and a Level 3 ribbon. Below, a scroll icon for Advanced Logistics and three option boxes, the highlighted one reading Secret Passages: terrain penalty reduces by 50%. Painted art split by color: on the left, under storm clouds and lightning, skeletons with glowing green eyes and a dark rider with a scythe charge. On the right, in sunlight, a blonde elf on a white stag, dryads and leafy warriors meet them. In the background a white castle stands on a green plain with a red dragon in the sky. A torn-parchment patch of map in full color: a beach and sea at the top left, a castle on the left, rivers, gray mountain peaks and scattered buildings and treasure. A green arrow leads from a mounted hero. The bottom bar shows the portrait of Leon Sticky-Fingers with three creature stacks, the top bar lists resources starting at 15000 gold, and the right column holds hero and town buttons. Key art on a dark blue night sky traced with constellation drawings of creatures. In the center a round frame holds four faces: a snake-haired woman with pink eyes, a white-haired woman with a halo, a grinning green goblin and a gaunt blue undead with white hair. The gold and silver logo reads Heroes of Might and Magic Olden Era across the bottom of the frame. A battlefield of red leaves divided into hexagons, with gray rocks and pale tree roots. Three translucent blue creatures with long tails and fins, each throwing up a white splash of water, stand apart on the red ground. A colorful forest town in warm sunset light. At the center a huge tree with crimson leaves and a carved face shelters a castle with pink spires at its base. A cobbled path leads past green-roofed buildings on the left and glowing blue glass domes on the right, mist drifts low, and a rainbow arcs in the sky. A beige parchment scroll with wooden rollers and a leaf emblem at the top center. Square gold-framed law icons fill rows under the headings Faction and Army, divided by a vertical line with padlocks. Two dark blue tooltips are open near the bottom, each with a law name, After improvement and one line of effect text. A wide battlefield of cracked gray earth. In the center a blazing orange and yellow explosion rises in the shape of a bird with spread wings, scattering embers across the ground. Winged warriors in white and red stand on the left, smaller creatures on purple hexes on the right, and a mounted hero waits in each top corner. A square card on a dark violet, misty background. A cracked pale blue dome reveals a glowing pink and purple starfield inside, ringed by tall silver spikes tipped with gold. Below, the name Firmament's Abyss sits between gold lines above white effect text and a line of italic lore. A square card on a blurred blue background of a bright castle. A tall white and gold tower with blue roofs and a golden sun on top stands inside a pale fountain of water. Below, the name The Golden Calf sits between gold lines above white effect text and a line of italic lore. A square card on a misty green background of a gothic city. A black stone obelisk with glowing green runes and a green crystal top is coiled by the bones of a dragon. Below, the name Everserpent sits between gold lines above white effect text and a line of gold italic lore. A tall parchment scroll on a starry background divided into six bands, each headed by a faction name and showing a faded round emblem beside a skill name, a short description and three icons with values for Basic, Advanced and Expert. The last band, under a tentacle and chain emblem, is written in strange runes. Six ornate emblems on a black background in two rows of three. The top row holds a gray stone face with snake hair, a golden-leaved tree in a wooden ring and a silver winged star. The bottom row holds dark blue tentacles around a glowing disk with icicles and chains, a red and silver insect mask with orange wings, and a white skull with green eyes above a green hourglass. A beige parchment scroll with wooden rollers and a horned insect emblem at the top. Rows of square law icons, many showing insect creatures, sit under Faction and Army headings beside a vertical line with padlocks. Two dark blue tooltips are open at the bottom left and center. A beige parchment scroll with wooden rollers and a winged star emblem at the top. Rows of square gold-framed icons, some showing soldiers, griffins and coins, sit under Faction and Army headings on either side of a vertical line with padlocks at 0/5, 0/15 and 0/30. Two dark blue tooltips are open along the bottom. On the left, a tall panel with the game logo, the words Demo Available Now and a painting of a snake-haired woman above the Ubisoft, Unfrozen and Hooded Horse logos. On the right, dark blue boxes headed What is in the demo list the tutorial, three modes with icons, and four faction icons with short descriptions such as Classic Humans and Undead and Vampires. A shadowy underground city lit by orange torches. Stalactites hang from the dark ceiling. In the middle a tall stone tower is crowned by a dragon statue wearing a burning crown, a long bridge flanked by serpent statues crosses the foreground, and on the right a statue of snake-haired figures stands before a red-domed palace. Three standing female figures with pale hair, pointed ears and dusky skin line up across the lower half. Each holds two large silver crescent blades; their outfits are purple and brown, red and black with a chain belt, and gold and purple. Behind them, out of focus, lies a green map with a lake and a dark tower. A setup screen on a starry blue background with Arena, Classic and Pick/Ban tabs at the top, Classic lit. Eight rows list one player and seven AI players with an Alliance column of gold emblems, faction icons, random hero dice and team colors. On the right, Session Settings show the Ikarus map preview, difficulty drop-downs and a Start Game button. Two men stand side by side shaking hands and smiling at the camera. The man on the left has gray hair and wears a dark gray shirt; the man on the right has short dark hair and a navy sweater over a white collar. Behind them hangs a banner of a castle under a dragon with the game logo. A patch of brown and green map lit against a dark starry edge, with gray roads, trees, a tall stone town and scattered treasure. The words New interface sit in large cream letters at the top left. The bottom bar shows a snake-haired hero portrait named Enatee with two creature stacks, and a gold and blue frame surrounds the view. Seven blue-framed cards on a starry background, four in the top row and three below. Each shows a creature on a round pedestal before a cave city: a green troglodyte with a spear, a dark elf with blades, a dancer, a horned minotaur, a snake-bodied archer, a three-headed hydra and a red and black dragon. Under each are the units available and a gold price. Three tall cards on a starry blue background. The left shows a green-robed lich with a staff, the middle a red-robed lich holding a book, and the right a knight on a white armored horse with wings on his helmet. Each card has its name at the top, a number of units and a blue Choose button. A winter battlefield with snow-laden pines. A gray fortress wall with towers runs from the top to the bottom right, enclosing a paved courtyard where purple tentacled monsters stand. Outside on the snow, blue crystal turrets and jagged ice shards line the wall, and attackers including a catapult, blue warriors and a mounted hero gather on the left. A green battlefield of grass hexagons with green outlines on three of them. A figure with glowing ice-blue wings and a halo stands at the top, a figure with large white feathered wings and a gold spear at the right, and a gold-armored figure with blue-tipped wings and a long spear at the bottom left. A green battlefield of hexagons around a small pond with lily pads. Blue-highlighted friendly units stand on the left, a skeleton and dark figures on the right, each with a red or gray number tag. Large cream text reads New battleground at the top right, a row of unit portraits forms the turn order across the top, and a hero portrait and action buttons frame the edges. A hero window over a green adventure map with red mushroom-shaped rocks at the bottom. An old bald hero portrait sits at the top left, and a dark tooltip box covers part of the window with the heading Cleric, a paragraph of text and two subclass entries with empty progress bars at 0/5. A desert battlefield of sand hexagons with palms, cacti, rocks and small blue pools. On the left, black and red insectoid creatures, a scorpion and a creature in a lava patch; on the right, tall winged figures with spears and shields and a golden orb creature. A winged warrior strikes an insect near the center, and mounted heroes stand at the top corners. A lavender-tinted snowy map seen from above, ringed by black starry darkness where the land is unexplored. A blue crystal town with curved horns stands near the top center, stone roads lead to a hero at the right, and sawmills, a dark tower, creatures and bare trees are scattered across the snow. A dark gray Steam properties window with a menu on the left (General, Updates, Installed Files, Game Versions and Betas and more). The main panel lists versions with radio buttons; the public-test-branch row is outlined in gold. Other branch names below it are blurred, and a field for private version codes sits at the bottom. A starry blue screen. On the left, a hero panel with a gaunt crowned portrait, stats, an equipment silhouette and an empty inventory grid. On the right, three tall cards each show a glowing artifact (a ring, a cloak and a purple orb) with its name, rarity and effect. A progress line along the bottom runs from Hero through Artifacts to Finalize Everything, with a timer at the top. A starry blue screen. On the left, a hero panel with a white-bearded portrait, stats, skills and an equipment silhouette. On the right, three tall cards each show a round spell icon, its name and Arcane Magic tier, a description and checkable upgrade lines. A Reroll button sits beneath them and a progress line runs along the bottom. Three tall cards on a starry blue background. Each shows a round hero portrait (a green ogre-like face, a dark-haired woman in an antler crown and a red demonic face), four stats, a specialty icon, the hero's name and a faction emblem below. Short bonus text sits under the outer two cards, and a progress line of steps runs along the bottom. A lobby screen on a starry blue background. Eight rows list players and AI players with portraits, and a highlighted Alliance column shows gold emblems, some locked. Each row then shows faction, hero and team color icons. On the right, Session Settings show the Diamond map preview and difficulty drop-downs set to Easy, with a green Ready button. A broad bird's eye view of a green map framed by black starry darkness. A sandy beach and blue sea fill the upper left, a brown fortress town sits at the left edge, gray mountains and winding rivers cross the middle, and a gray stone castle stands at the right among forests, mines and small buildings. A green map with gray stone roads, pine forests and gray mountains. In the center a gray stone castle stands beside a blue lake, a hero at its gate. Towers, an arena, glowing shrines, a red crystal mine and treasure chests are scattered around. The bottom bar shows Leon Sticky-Fingers with three creature stacks. A white winter map with gray stone roads, frozen trees and blue ice. In the center a tall blue crystal town stands at the edge of a frozen lake, a hero beside it. Towers, glowing shrines, a red crystal mine and treasure chests are scattered around. The bottom bar shows a white-haired woman named Matastala the White with three creature stacks.

Hotkeys

/
Jump to the search box
? or Ctrl + /
Open this list
Esc
Close this list, the photo viewer, or the account menu

Photo viewer

← → or A D
Previous or next photo
↑ ↓ or W S
Previous or next photo
Home End
First or last photo
I
Show or hide the photo's info
C
Clickless on or off: a pointer over a thumbnail shows it
N
Compare with the last photo: back to the one shown before this, and N again comes back
Q
Move the thumbnails to the next edge: top, bottom, left and round
Ctrl + ,
Open or close the viewer's settings
V
Clickless pan: a zoomed photo follows the pointer, rather than being dragged
B
Browse on or off
Z
Everything out of the way: full screen, no thumbnails, no button bar. Z again puts them back.
Back to top