Guides
11 Heroes of Might and Magic: Olden Era pages in Guides.
Faction Guides
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Dungeon GuideDungeon in Heroes of Might and Magic: Olden Era wins with early tempo from Triumvirate's Strength stances, a strong economy from its trade laws, and Hydras and Dragons late. Swap stances each round, use fighting styles, and take growth, market and spell-level laws. -
Grove GuideThe Grove wins in Olden Era through abilities: its Warden and Druid heroes bank Focus Charges with Murmuring, its laws raise the Focus limit and make abilities cheaper, and Primal Magic, awakened Qilins and reborn Phoenixes finish fights, while a careful early game avoids its costly losses. Built from Unfrozen's notes as of Oct 21, 2026. -
Hive GuideThe Hive wins in Olden Era by aggression: an army made mostly of Hive creatures, Fire Larvae from Summon Swarm to soak and explode, and laws for fast expansion, while keeping its own losses down, its main weakness. Built from Unfrozen's patch notes as of Oct 21, 2026. -
Necropolis GuideNecropolis in Heroes of Might and Magic: Olden Era wins by growing its army after every fight with Necromancy, which since Patch #11 raises defeated enemies of any tier from a 3,000 to 5,000 energy reserve. Plan routes to bank and spend necro energy, and take the laws that feed it. -
Schism GuideSchism wins in Olden Era by snowballing: its faction skill Abyssal Communion adds temporary units to every battle at a level that grows with each win and falls each day, so one main hero should fight every day, while its laws drain enemy mana and multiply summons. This guide is built from Unfrozen's own notes as of Oct 21, 2026. -
Temple GuideTemple in Heroes of Might and Magic: Olden Era wins with sturdy knights, Griffins and Angels backed by fast building and flexible magic. Build twice a day with its laws, lean on Righteousness, and remember Unfrozen judged it weak in the late game until the Aug 20, 2026 law overhaul.
Beginner Guides
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Beginner's GuideTo start Heroes of Might and Magic: Olden Era, play the tutorial and Act 1 of the campaign, or a Classic or Single Hero skirmish on Easy against one AI; build in your town every day, keep one main hero fighting guards for experience and Law points while cheaper heroes collect resources, and learn the four hero stats, skills, Faction Laws and the four schools of magic. -
Best FactionThere is no official best faction or tier list in Olden Era: Unfrozen balances the six factions patch by patch and has said which ones were over or under its targets in each mode. As of Oct 21, 2026 the biggest rework, the Oct 15 balance beta, is not yet on the main branch. -
Best HeroesUnfrozen publishes no hero ranking for Heroes of Might and Magic: Olden Era; a hero's strength comes from its specialty, class and starting skills, and the patch notes name the heroes it buffed and nerfed: spell specialists buffed on Jun 1, 2026, Tavi made a Magic hero and Pauper a Might hero, Lord Edgar weakened on Jun 1 and again with creature and experience specialists in the Oct 21, 2026 beta. -
Difficulty and AIHeroes of Might and Magic: Olden Era has five AI difficulty levels since Patch #6 on May 13, 2026: Easy, Normal, Moderate, Hard and Unfair. Unfrozen made Easy very passive and Normal less aggressive on May 2, 2026 after launch complaints, fixed an AI that did not build in its towns on May 14, and its Oct 15, 2026 public beta makes the map AI flee lost battles, use map spells, equip artifacts and pick skills that fit its heroes.