Best Heroes
Unfrozen publishes no hero ranking for Heroes of Might and Magic: Olden Era; a hero's strength comes from its specialty, class and starting skills, and the patch notes name the heroes it buffed and nerfed: spell specialists buffed on Jun 1, 2026, Tavi made a Magic hero and Pauper a Might hero, Lord Edgar weakened on Jun 1 and again with creature and experience specialists in the Oct 21, 2026 beta.
There is no official tier list for Heroes of Might and Magic: Olden Era: Unfrozen publishes no hero ranking, and with more than a hundred heroes, 18 per faction (FAQ: Part 2), the strongest pick depends on the faction, the mode and the template. What makes a hero strong is its specialty, which grows with its level, its class (Might or Magic), its fixed starting skills and its starting spell and army. The patch notes are the hard evidence: they name every hero Unfrozen buffed or nerfed, from the spell specialists strengthened on Jun 1, 2026 to Lord Edgar and all creature and experience specialists weakened in the beta of Oct 21, 2026. This page lists those changes, patch by patch. The Early Access launch trailer shows the Pick Faction and Pick Hero screens, where a skirmish starts with a choice from the faction's roster.
Quick facts
| Official ranking | None |
| Heroes | 18 per faction, six factions |
| What makes a hero | Specialty (scales with level), Might or Magic class, starting skills, starting spell and army |
| Starting skills | Fixed; they follow the specialty (Devlog #11) |
| Biggest hero patch | Patch #8, Jun 1, 2026 |
| Latest hero changes | Beta v0.82.03, Oct 21, 2026 (public test branch only) |
What makes a hero strong
Each hero starts with its faction skill and usually one more, and those starting skills "cannot be changed and follow the hero's specialization" (Devlog #11, Jul 25, 2025). Specialties grow as the hero levels (FAQ: Part 2), and some skills and specialties are meant for support or courier heroes rather than your main one (Devlog #2). The Steam store gives examples: one hero moves the army faster, another raises the initiative of all its units, favors recruiting one creature or generates resources. Each class has two optional subclasses, unlocked by skill choices; the Cleric, for example, can become a Grand Inquisitor or an Ascendant. See Heroes and Skills.
In practice, a main hero for Classic wants a specialty that keeps paying off in the late game, while a Single Hero game rewards a hero that is strong from day one; Unfrozen's Patch #9 changed Hive starting skills precisely so those heroes "perform better as starter heroes", mainly for Single Hero.
Every hero change in the patch notes
Patch #8 (Jun 1, 2026)
The big balance pass of Patch #8 changed whole groups of specialists:
| Group | Change | Heroes |
|---|---|---|
| Spell specialists | Buffed: +1 Spell Power for their spell every 2 levels (was 3) | Temple: Julius, Vesper, Anastasia the Meek, Nadir. Necropolis: Marl, Laura, Lord Rufus. Grove: Old Pilgrim, Faleor, Aeliniel, Glacia, Vim, Halon, Echolily, Sullie. Schism: Changeling Urgo, Ra'Davok, Sister Keiri. Hive: Mila. Dungeon: Tellaris the Betrayed, Sister Deira |
| Diplomats | Buffed: base +10% (was +5%), +1% persuasion every 3 levels (was 4) | King-of-Kings (Necropolis), Alluring Sh'a (Grove), Ylwari (Dungeon) |
| Morale specialists | Nerfed: +1% trigger chance every 6 levels (was 4) | Aeos the Exalted (Temple), Goldentongue (Hive) |
| Physical damage specialists | Nerfed: +1% damage every 4 levels (was 2) | Bulwark (Necropolis), Gorel Spearhead (Grove), Grellekh the Betrayer and Icequeen Hel'Ghat (Schism), Niev (Hive) |
| Magic damage specialists | Buffed: +1% every level (was every 2) | Blackhorn (Schism), Zakron the Great (Dungeon) |
The same patch nerfed Lord Edgar (Temple), whose creature Attack and Defense bonus from his own stats fell from "20% + 5% per 6 hero levels" to "10% + 5% per 6 hero levels"; buffed Aeliniel (Grove, Firewall lasts +2 rounds instead of +1) and Tarius and Funerella (Necropolis, +2% Necromancy power every 5 levels instead of 1%); and made Tavi (Hive) a Magic hero and Pauper (Hive) a Might hero. Every Schism hero now starts with a spell, and dozens of starting spells and skills changed across the factions.
Patch #9 to Patch #13 (Jun 2 to Aug 20, 2026)
- Hive starting skills (Patch #9, Jun 2): Pauper Luck to Battlecraft, Maelstrom Insight to Luck, Nor Battlecraft to Insight, Zoran, the Self-Founded, Nightshade Magic to Defense, Lo Defense to Recruitment, Leira Battle Magic to Nightshade Magic, Oriax Recruitment to Battle Magic; Tavi's Fire Larvae bonus retuned.
- Patch #11 (Jul 6): Lord Edgar starts with Basic Righteousness and Battlecraft instead of Advanced Righteousness, and his specialty scales a little faster again (every 5 levels instead of 6); Merry Elias and Vatawna get larger mana bonuses; Octavia and Rhea a better Lucky Strike chance; Nadir's spell can stack; Tellaris the Betrayed's spell now affects all friendly creatures; larger starting armies for Kel'Ghul, Ethric, Elder Tss'kish, The Iron Master and Maelstrom; all Schism and Dungeon Might heroes trade a point of Defense or Spellpower for Knowledge; starting skills change for Kestrel, Keandra, Zenith, Julius, Vesper, Gingertail, Jänhei, The Iron Master, Martyr Tho and Eye Collective.
- Patch #12 (Jul 10): magic damage (Sorcery) specialists now gain 15% plus 5% every 3 levels, instead of 10% plus 1% per level.
- Patch #13 (Aug 20): Necropolis specialist heroes give +1 weekly creature growth instead of +2; in Arena, heroes get starting stat bonuses depending on how they perform there.
The beta (Oct 15 and Oct 21, 2026)
The public beta, on Steam's public-test-branch only and with a release date to be announced, changes heroes again:
- Oct 15 (v0.82.02): Julius, Leira, The Iron Master and Typhona start with the new skill First Aid; the elite classes Balthazar's Bodyguard, Silvertongue's Envoy and Amelchia's Heir drop from a 100% to a 40% stat bonus, and Unstoppable from 10 to 8; Arena stat bonuses are retuned (Tavi and Enatee from +4 to +2; Nadir, Adahn, Blackhorn, Mila, Oriax and Curson, Duke of Rage from +3 to +2).
- Oct 21 (v0.82.03): "Weakened the specialization of Lord Edgar, as well as the specializations of all creature specialists and experience specialists"; new starting skills for Typhona, Old Pilgrim, Zam and The Minstrel.
Lord Edgar is the hero Unfrozen has weakened most often by name: on Jun 1, partly undone on Jul 6, and again in the Oct 21 beta. See Balance Update Beta and Patch Notes.
What creators recommend
Creator picks are opinions, made on the build of each video's date, and most came before Patch #8 (Jun 1, 2026) retuned whole groups of specialists. Turin, a competitive player who focuses on Single Hero and Arena, made a beginner's guide for five of the six factions.
Temple (May 14, 2026): Turin calls Kestrel "probably one of the best characters" on the roster. She strengthens Crossbowmen, and he tells a new player who wants an easy game to pick her, get upgraded crossbowmen on day one and clear melee camps on the map. His other favorites are Aeos the Exalted for morale, Merry Elias, whom he would ban on maps that start with adventure spells such as Vendetta, and Zenith, whose Lightweavers make early creeping easy; Lia the Untethered and Vesper are his underrated picks. He rates Lord Edgar only "all right".
Necropolis (May 5, 2026): Kel'Ghul is "an early game tempo character" who starts with Dread Knights and can clear a zone faster than almost any other Necropolis hero; Turin calls him "very beginner-friendly". Onkos, whose Skeletons grow faster and gain stats with his level, is "very good for beginners" too.
Dungeon (May 7, 2026): "Motley is the best character on this faction", Turin says, for her stronger Onyx Dancers and for upgraded Twilight, which leaves the enemy with no ranged attacks at all. For newer players he highly recommends Stinger, whose Heroic Strike adds damage and poison; combat heroes, he argues, are "incredibly underrated" because they make clearing the map much easier.
Hive (Apr 19, 2026, a build from before the launch): his favorite hero on the whole roster is Curson, Duke of Rage, whose Heroic Strike lowers the target's initiative and, with the Combat skill, becomes free and can be used again after a kill, which covers the Hive's weak early game. He also recommends Pauper, who then gave all creatures +1 speed, before Patch #8 made him a Might hero and Patch #9 changed his starting skill, and Mila.
Grove (May 2, 2026): his favorite is Elder Tss'kish, who strengthens Herbomancers and is "good at every stage of the game": he starts with an elite unit for early fights and Thaumaturgy for the late game. Turin "highly recommends" Octavia, whose Luck bonus suits a faction with Luck laws, and rates Vim, whose starting spell cages an enemy stack, as solid.
Choosing a hero
- For a first game, a hero whose starting skills and army work on day one; in Single Hero especially, the starting kit is the whole game.
- For a Magic main, the spell specialists buffed in Patch #8 and the magic damage specialists retuned in Patch #12.
- For a Might main, look past the morale and physical damage specialists nerfed in Patch #8, and remember creature specialists are weakened in the beta.
- For couriers, Logistics and resource specialists; templates such as Sprint ban Logistics specialists in ranked play (Patch #8).
The faction guides go deeper: Temple Guide, Necropolis Guide, Dungeon Guide, Hive Guide, Grove Guide and Schism Guide.
Frequently asked questions
Who is the best hero in Olden Era? Heroes of Might and Magic: Olden Era has no official ranking, and the answer changes with each patch. Lord Edgar of the Temple is the hero Unfrozen has nerfed most often, on Jun 1, 2026 and again in the Oct 21, 2026 beta.
Is there an Olden Era hero tier list? Not from Unfrozen. Fan tier lists exist, but the patch notes, which name every buffed and nerfed hero, are the reliable record, and creators' picks are opinions tied to the patch they were made on.
What is the best hero for beginners in Olden Era? A hero with useful starting skills, spell and army for your faction, since starting skills cannot be changed. Among creators, Turin recommends Kestrel (Temple), Kel'Ghul (Necropolis) and Stinger (Dungeon) to new players in his May 2026 faction guides.
What is the best Magic hero in Olden Era? The spell specialists, buffed in Patch #8 on Jun 1, 2026 to gain Spell Power for their spell every 2 levels, and the magic damage specialists Blackhorn and Zakron the Great, retuned in Patch #12.
What is the best Might hero in Olden Era? Unfrozen names none. Physical damage and morale specialists were nerfed on Jun 1, 2026, and creature specialists are weakened in the Oct 21, 2026 beta, so check the current patch before choosing.
Which Olden Era heroes changed class? Tavi of the Hive became a Magic hero and Pauper a Might hero in Patch #8 on Jun 1, 2026.
Sources
- Heroes of Might and Magic: Olden Era - Early Access Launch Trailer!, Unfrozen Official, Apr 30, 2026 (video)
- Devlog #2: Game Modes pt.1: Classic and Single-Hero, Unfrozen on Steam, Sep 27, 2024
- FAQ: Part 2, Unfrozen on Steam, Dec 6, 2024
- Devlog #11: Game Mechanics pt. 2: Skills and Subclasses, Unfrozen on Steam, Jul 25, 2025
- Patch #8: Skills Rework, Balance Pass & Exploit Fixes, Unfrozen on Steam, Jun 1, 2026
- Patch #9: Hotfix & Balance Adjustments, Unfrozen on Steam, Jun 2, 2026
- Patch #11: Necromancy Update, UI Tweaks and Balance Changes, Unfrozen on Steam, Jul 6, 2026
- Patch #12: Bug Fixes & Improvements, Unfrozen on Steam, Jul 10, 2026
- Patch #13: The Mysterious Island, Unfrozen on Steam, Aug 20, 2026
- BETA Patch: Balance Update - New Damage Formula, Smarter AI & New Creatures, Unfrozen on Steam, Oct 15, 2026
- BETA Patch: Balance Tweaks - Spells, Heroes & a New Artifact, Unfrozen on Steam, Oct 21, 2026
- Heroes of Might and Magic: Olden Era on Steam, Valve, read Oct 21, 2026
- Heroes of Might & Magic: Olden Era - Hive Faction Beginners Guide, Turin, Apr 19, 2026 (video)
- Heroes of Might & Magic: Olden Era - Grove Faction Beginners Guide, Turin, May 2, 2026 (video)
- Heroes of Might & Magic: Olden Era - Necropolis Faction Beginners Guide, Turin, May 5, 2026 (video)
- Heroes of Might & Magic: Olden Era - Dungeon Faction Beginners Guide, Turin, May 7, 2026 (video)
- Heroes of Might & Magic: Olden Era - Temple Faction Beginners Guide, Turin, May 14, 2026 (video)
Moments
Heroes of Might and Magic: Olden Era - Early Access Launch Trailer!
Unfrozen Official
Heroes of Might & Magic: Olden Era - Temple Faction Beginners Guide
Turin
Heroes of Might & Magic: Olden Era - Necropolis Faction Beginners Guide
Turin
Heroes of Might & Magic: Olden Era - Dungeon Faction Beginners Guide
Turin
Heroes of Might & Magic: Olden Era - Hive Faction Beginners Guide
Turin
Heroes of Might & Magic: Olden Era - Grove Faction Beginners Guide
Turin
Photos
See also
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HeroesHeroes of Might and Magic: Olden Era has 18 skirmish heroes per faction, 108 in all, plus heroes found only in the campaign. Each hero has a class, a specialization and fixed starting skills, gains Attack, Defense, Spell Power or Knowledge with every level, learns up to 8 skills with subskills, and can unlock one of two elite classes (subclasses). -
SkillsA hero in Olden Era learns up to 8 skills, the faction skill included, and each skill has 5 subskills (pick 1 of 3 at Advanced and 1 of 2 at Expert). The right skills and subskills unlock one of two optional subclasses, and Early Access launched with 30 skills and 180 subskills. -
ArenaArena is Heroes of Might and Magic: Olden Era's quick mode: each player drafts a hero, skills, artifacts, spells and an army in a few minutes, then fights one battle against a player or the AI, with its own ranked rating. It was playtested in March 2025 and overhauled in Patch #13 on Aug 20, 2026 with hero starting bonuses, 4 reroll points and guaranteed creature tiers for specialists. -
Balance Update BetaOn Oct 15, 2026 Unfrozen opened a public Steam beta of Olden Era's biggest balance update since Early Access, v0.82.02, updated to v0.82.03 on Oct 21. It brings a new damage formula, a smarter adventure map AI, the neutral Mummy and Kitsune, the First Aid skill, Temple prayers, reworked alternative upgrades and 16 new artifacts; its release to everyone has no date. -
Patch NotesThe live version of Heroes of Might and Magic: Olden Era is v0.81.04, a hotfix of Oct 2, 2026, and a public beta of the next big balance update, now v0.82.03, has been testing on Steam since Oct 15, 2026. Unfrozen has shipped 14 numbered patches, the Roadmap Patch and seven hotfixes since Early Access began on Apr 30, 2026. -
Temple GuideTemple in Heroes of Might and Magic: Olden Era wins with sturdy knights, Griffins and Angels backed by fast building and flexible magic. Build twice a day with its laws, lean on Righteousness, and remember Unfrozen judged it weak in the late game until the Aug 20, 2026 law overhaul.