Adventure Map
The adventure map is where Olden Era's heroes explore, collect resources and treasure, fight neutral guards and capture towns, mines and creature dwellings. Unfrozen counts 190 kinds of buildings on the map at the Early Access launch, more than any earlier Heroes game.
The adventure map (the "Global Map" in Unfrozen's patch notes) is where heroes in Heroes of Might and Magic: Olden Era explore, pick up resources and treasure, fight neutral guards and capture towns, mines and creature dwellings, day by day and week by week. Unfrozen counts 190 kinds of buildings on the map at the Early Access launch, against 171 in Heroes of Might and Magic 3 by its own comparison, "from simple windmills to majestic dragon utopias" (Video Devlog #4, Sep 26, 2025). Maps come from the Random Map Generator, from hand-made scenarios and the Campaign, and from the Map Editor.
Quick facts
| Map buildings at Early Access | 190 kinds (Heroes 3: 171, Heroes 5: 131) |
| Resources | Gold, wood, ore, crystals, gems and mercury, plus Alchemical Dust |
| Other currencies | Law points, Astrology Points, the Grail |
| Movement | Planned in 2024 to depend on army speed as in Heroes 3; Norovo reports the Early Access build does not limit it by slow units |
| Control zones | None, unlike Heroes 6 and 7 (FAQ: Part 2) |
| Largest template | Jebus Cross, 176x176 in the Oct 15, 2026 beta (160x160 before) |
| Planned | An underground layer, on the roadmap's Stage 3 |
Exploring and moving
Each day a hero has a pool of movement points, which, "just like in HoMM3", depends on the speed of the units in the army; that matters for chaining heroes (Devlog #2, Sep 27, 2024). That was the 2024 plan: Norovo's beginner's guide of May 4, 2026, made on the Early Access build, reports that a hero's movement points are no longer limited by the speed of slow creatures (see Beginner's Guide). The Logistics skill adds movement, and adventure spells such as Second Wind, Town Portal and Dimension Door move heroes further (Magic and Spells). The map starts covered in fog of war; the Scouting skill widens a hero's sight, and spells such as Groundsight and Clear Fog reveal more.
Heroes reach new parts of the map by defeating the neutral guards on passages, and Unfrozen dropped the control zones of Heroes 6 and 7 after "mixed feedback, or even negative feedback" (FAQ: Part 2, Dec 6, 2024). Norovo's beginners guide (May 4, 2026) explains that random maps are split into zones, called areas in the game, each usually holding a town, with treasure zones that pay more for harder fights; the guards between zones stand on the roads and cannot be flown over or skipped with Dimension Door, so choosing when to break through matters more than in Heroes 3.
Fighting guards gives a hero experience and, for your faction, Law points (Faction Laws). A bug that stopped Law and Astrology points from increasing on the first day of each week was fixed on Jun 4, 2026 ("Mondays are hard", the notes joke) (hotfix). Templates with tournaments or a decisive battle fix duels on set days, such as day 2 of week 2 (beta notes).
Before launch, Unfrozen reworked the map's look after demo feedback: more visual effects on map objects, more detail about enemy units, extra minimap markers, a setting to desaturate the background to 0%, 50% or 100%, and highlights for objects you can interact with (Community Feedback #4, Mar 6, 2026).
Resources and mines
Towns and the Economy skill bring in gold every day, and mines bring the other resources: Unfrozen's map generator talks of the sawmill (wood), the quarry and the gold mine (Devlog #6, Dec 16, 2024). The building costs in the patch notes use gold, wood, ore, crystals, gems and mercury (Patch #9; Patch #11). Piles of resources and treasure chests lie around the map for any hero to pick up, and Dungeon's "Merchants Guild" law removes price markups in the Marketplace.
Alchemical Dust is a further resource, won for example at the "Overgrown Vori Ruins" (beta notes). Norovo explains that it takes the place of the sulfur of older Heroes games and pays for upgrading most creature dwellings, spells and some artifacts; it cannot be bought at the Marketplace, but an alchemical lab on the map turns equal amounts of gems, crystals and mercury into dust, scrapping artifacts and spell scrolls gives some, and a late town building produces it steadily.
Map objects
The Devlog #4 video sorts the map's sites into groups, and the patch notes name many of them. Some return from older games, "like Learning Stones and Dragon Utopias", while others are new (Designing a Heroes Game, Aug 29, 2024).
| Object | What the notes say |
|---|---|
| Pandora's Box | Since the Oct 15, 2026 beta, every box offers a choice: experience, Law or Astrology Points; gold, resources or Alchemical Dust; creatures in any upgrade; Attack or Defense or movement (combat boxes) and Spell Power or Knowledge or mana (magic boxes); or spells of a tier from the school you pick. Since Oct 21 the choice cannot be postponed |
| Remote Foothold | Leave an army and artifacts at one and collect them at any other (Devlog #2); shared storage for Alliances since Sep 30, 2026 |
| Mirage | The fight against a copy of your hero that wins The Grail |
| Creature banks | "Point of Balance", "Colosseum", "Ritual Pyre", "Tomb of Vigilance", "Boreal Call", "Carrion Pile" and "Petrified Memorial", with stronger guards in the beta |
| Skill sites | "Wise Owl" and "Infernal Cirque" teach skills (Patch #8; Patch #11); a University object exists in the Map Editor |
| Conversion sites | "Chimerologist" converts creatures (10% loss in the beta); "Eternal Dragon" converts dragons |
| Treasure sites | "Tomb of a Nameless Hero" and "Crow Nest" hold artifacts; "Artefact Merchant" buys and sells them |
| Magic sites | Shrines and scrolls teach spells; the "Magic Observatory" teaches high Global Map Magic; "Redwood Observatory" and "Altar of Insight" appear on templates |
| Hell Light Spire | New in the beta, for tournament templates: registers the hero who last visited it for the duel |
| Others | "Dragon Utopia", "Research Laboratory", "Mountain Monastery", "Mearea's Altar", "Trophy Hunter's Den", "Town Gates", "Stables", the "Mercenary Guild" |
Sources for the table, unless marked: Patch #11, Patch #13 and the beta notes. Unfrozen has not published what each site gives in numbers.
Towns
A town is built up one structure per day from a build screen of linked buildings: in Devlog #12's Temple town these include the Tavern, Marketplace, Mage Guild, Walls, Garrison, Treasury, Resource Depot and Artifact Merchant next to creature dwellings such as the Mews, Griffin Rookery, Hippodrome, Sundrop Chapel and Threshold Basilica (Devlog #12). Dwellings are built in two steps, such as Grove's "Thunder Lair I" and the upgraded "Thunder Lair II" (Patch #11). Temple can enact a law to build twice a day (Devlog #14). Towns also produce Astrology Points for global spells, and their town halls produce Law points. The Grail Sanctuary is on every town's list from day one (The Grail). Town models that change on the adventure map as the town is upgraded are planned for Stage 3 of the roadmap (roadmap, May 28, 2026). Norovo adds that the higher levels of fortifications also raise creature growth at the start of each week, so he builds them late in the week; a tier 7 creature with a base growth of 1 needs the full 100% from level 3 fortifications to give one more a week. The six towns are compared on Factions.
External dwellings
Creature dwellings on the map let you recruit creatures each week, including creatures of other factions, and they keep their growth "week after week": "dwellings will stack over time in the Olden Era", as Unfrozen answered a community request (FAQ: Part 2, Dec 6, 2024). Capturing one pays Law points, and the Arcane spell Reinforcements lets a hero use any dwelling you control within twice its sight. Laws build on them: Grove's "Child of Woods" adds 100% or 200% growth in all external dwellings since Patch #11, and the Hive's "Natural Selection" makes those in your area produce upgraded creatures (Patch #11; Devlog #14). The Oct 21, 2026 beta fixed a bug that gave a huge amount of Law points for capturing them (beta v0.82.03).
New players should start with Beginner's Guide.
Frequently asked questions
What resources are there in Olden Era? Heroes of Might and Magic: Olden Era uses gold, wood, ore, crystals, gems and mercury, plus Alchemical Dust; Law points, Astrology Points and the Grail work as separate currencies.
How many map objects are in Olden Era? Unfrozen counted 190 kinds of buildings on the adventure map at the Early Access launch of Apr 30, 2026, compared with 171 in Heroes of Might and Magic 3.
How do external dwellings grow in Olden Era? External dwellings in Olden Era keep their growth week after week, so unrecruited creatures pile up; capturing one also gives Law points, and Grove's "Child of Woods" law adds 100% or 200% growth.
What does the University do in Olden Era? Unfrozen's notes name a University object in the map editor but do not describe it; sites such as the "Wise Owl" and "Infernal Cirque" teach heroes skills.
What is in Pandora's Boxes in Olden Era? Since the Oct 15, 2026 public beta, every Pandora's Box in Olden Era offers a choice, such as experience, Law Points or Astrology Points, or gold, resources or Alchemical Dust; on the live game each box gives one kind of reward, such as creatures (in the upgrade you choose), experience, gold, hero stats or spells.
Is there an underground in Olden Era? Not yet: as of Oct 21, 2026 the underground layer is planned for Stage 3 of Olden Era's Early Access roadmap, with no date.
Sources
- Designing a Heroes Game, Unfrozen, Aug 29, 2024
- Devlog #2: Game Modes pt.1: Classic and Single-Hero, Unfrozen, Sep 27, 2024
- FAQ: Part 2, Unfrozen, Dec 6, 2024
- Devlog #6: A sneak peek into Olden Era's templates and the Random Map Generator, Unfrozen, Dec 16, 2024
- Devlog #12: The Grail and its Sanctuaries, Unfrozen, Aug 15, 2025
- Video Devlog #4: Map Objects in Heroes of Might and Magic: Olden Era, Unfrozen, Sep 26, 2025
- Devlog #14: Gameplay Mechanics pt. 3: Faction Laws, Unfrozen, Dec 5, 2025
- HoMM: Olden Era | Community Feedback #4: UI, QoL and Others!, Unfrozen, Mar 6, 2026
- Devlog #15: How and Why We Chose the Artstyle of Olden Era, Unfrozen, Apr 24, 2026
- Patch #5: Gameplay Optimizations and UI Fixes, Unfrozen, May 8, 2026
- Building the Future - HoMM: Olden Era's Early Access Roadmap is here!, Unfrozen, May 28, 2026
- Patch #8: Skills Rework, Balance Pass & Exploit Fixes, Unfrozen, Jun 1, 2026
- Patch #9: Hotfix & Balance Adjustments, Unfrozen, Jun 2, 2026
- Hotfix: Game Exit Exploit, Map Generation & Mondays, Unfrozen, Jun 4, 2026
- Patch #11: Necromancy Update, UI Tweaks and Balance Changes, Unfrozen, Jul 6, 2026
- Patch #13: The Mysterious Island, Unfrozen, Aug 20, 2026
- BETA Patch: Balance Update - New Damage Formula, Smarter AI & New Creatures, Unfrozen, Oct 15, 2026
- BETA Patch: Balance Tweaks - Spells, Heroes & a New Artifact, Unfrozen, Oct 21, 2026
- Devlog #4: Map Objects in Heroes of Might and Magic: Olden Era, Unfrozen Official, Sep 26, 2025 (video)
- Heroes of Might and Magic: Olden Era Beginners Guide! Tips You Need to Know, Norovo, May 4, 2026 (video)
Moments
Devlog #4: Map Objects in Heroes of Might and Magic: Olden Era
Unfrozen Official
- The adventure map (the "Global Map" in Unfrozen's patch notes) is where heroes in Heroes of Might and Magic: Olden Era…
- Towns and the Economy skill bring in gold every day, and mines bring the other resources: Unfrozen's map generator…
- The Devlog #4 video sorts the map's sites into groups, and the patch notes name many of them. Some return from older…
- Creature dwellings on the map let you recruit creatures each week, including creatures of other factions, and they…
Heroes of Might and Magic: Olden Era Beginners Guide! Tips You Need to Know
Norovo
- Heroes reach new parts of the map by defeating the neutral guards on passages, and Unfrozen dropped the control zones…
- Alchemical Dust is a further resource, won for example at the "Overgrown Vori Ruins" (beta notes). Norovo explains…
- A town is built up one structure per day from a build screen of linked buildings: in Devlog #12's Temple town these…
Photos
See also
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Random Map GeneratorOlden Era makes its skirmish maps from templates such as Jebus Cross, Jebus Outcast, Crossroads, Harmony, Sprint, Galaxy and Mix, over 50 of them by Sep 2026. Since Sep 30, 2026 its Advanced Random Map Generator can also build a fully random single-player map from size, players, alliances, richness, difficulty, symmetry and victory conditions. -
CampaignHeroes of Might and Magic: Olden Era has one non-linear story campaign that covers every faction, in which Jadame's quarreling powers must unite against the demonic Hive. Early Access has its first act; Acts 2 and 3 are planned for the 1.0 release, and an Ironman mode for the road there.
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Map EditorOlden Era has shipped a pre-release map editor since its Early Access launch on Apr 30, 2026. Unfrozen plans editor improvements in Stage 3 of its roadmap and map sharing for 1.0; as of Oct 21, 2026 there is no official way to share maps and no Steam Workshop.
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Beginner's GuideTo start Heroes of Might and Magic: Olden Era, play the tutorial and Act 1 of the campaign, or a Classic or Single Hero skirmish on Easy against one AI; build in your town every day, keep one main hero fighting guards for experience and Law points while cheaper heroes collect resources, and learn the four hero stats, skills, Faction Laws and the four schools of magic. -
Magic and SpellsOlden Era has four schools of magic (Daylight, Nightshade, Primal and Arcane) plus Neutral magic for adventure spells. Spells come in tiers I to V; anyone can learn tiers I and II, tiers III to V need the school's skill, the spellbook is free, and a Mage Guild can research one missing spell a day. -
Faction LawsFaction Laws are Olden Era's technology tree for your starting faction. Fighting guards, capturing external dwellings and owning town halls earn Law points, every batch of points becomes a Seal, and Seals enact laws arranged in tiers that boost your economy, heroes and creatures.