The Grail
In Olden Era you win the Grail by finding the Mirage on the adventure map and defeating a stronger copy of your own hero there. The Grail then goes into your resources and can be spent on a Grail Sanctuary in any of your towns, a faction-specific building whose bonus, such as Temple's Golden Calf or Dungeon's Spy Network, can be read from the first day.
In Heroes of Might and Magic: Olden Era you win the Grail by finding the Mirage on the adventure map and defeating a copy of your own hero with a much stronger army; the Grail is then added to your resources, and you spend it to build a Grail Sanctuary in one of your towns (Devlog #12, Aug 15, 2025). Each faction's Sanctuary is a different building with its own bonus, from Necropolis's Everserpent, which hides the map from your enemies, to Dungeon's Spy Network, which removes the fog of war for you, and every one of them makes its city's dwellings produce +100% creatures. Unfrozen had promised a "new Grail system that makes it actually buildable" when the game was announced (Designing a Heroes Game, Aug 29, 2024).
Quick facts
| How to get it | Find the Mirage and win the fight against a stronger copy of your hero |
| Where it goes | Into your pool of resources |
| What it builds | A Grail Sanctuary, on every town's build list from day one |
| Shared bonus | The city's dwellings produce +100% creatures |
| If the town falls | Whoever holds the town gets the bonus |
| Described in | Devlog #12, Aug 15, 2025 |
The Grail in Heroes games
Heroes of Might and Magic has always paid explorers with an ultimate prize. Heroes 1 and 2 used special ultimate artifacts; later games used a Grail, "named Tear of Asha in the Ashan Universe" of Heroes 5 to 7, which let you build a sanctuary with large bonuses to economy and army growth plus a faction bonus (Devlog #12). In those games the hunt took many steps, and Unfrozen says it was "a commitment most would not go for in quick multiplayer matches". Olden Era, set in the world of Enroth, keeps the Grail but changes how you get it so that Sanctuaries show up in regular games. How the hunt worked in Heroes 3 is on the Heroes 3 viki, https://heroes3.vi.ki/.
Winning the Grail at the Mirage
Unfrozen's rules for the hunt (Devlog #12, Aug 15, 2025):
- Explore enough of the map to find the Mirage, a map object.
- Fight yourself. Inside, your hero faces a copy of itself with "a much stronger army, significantly increased primary skills" and every spell you have learned. Unfrozen built in protections against cheap tricks, giving "1 troglodyte + magic arrow" as an example, and because your army changes from game to game, so does the fight.
- Win, and your hero adds the Grail to your pool of resources.
Unfrozen describes no obelisks or puzzle map to dig at: the Mirage replaces the search. A hero who loses the Grail battle disappears from the map like any defeated hero; Patch #11 fixed heroes staying on the map after such a loss (Patch #11, Jul 6, 2026). The other sites of the map are on Adventure Map.
Building the Grail Sanctuary
Unlike in Heroes 3 and 4, the Grail Sanctuary is in every town's list of buildings from the start of the game, and you can read its bonus on day one. Once you hold the Grail, you pick the town whose faction bonus you want and confirm construction, which uses up the Grail. Guard that town: "should your enemy capture the Grail Town, they will receive the bonuses the Grail Sanctuary grants for as long as they control the town" (Devlog #12). Because the bonus follows the town's faction, a captured town of another faction can be the better home for the Grail.
The six Grail buildings
Devlog #12 showed one card per faction. The faction is the one the card's lore line and town point to: the Necromancers, the Sun and Chalice of the Temple, the Hive's "Master", the Abyss of the Schism, Dungeon's Triumvirate, and by elimination the Grove. Turin's Grove guide (May 2, 2026) confirms it in the game: the Grove's Grail building, Spring of Life, gives +1 growth to all creatures in your cities on top of the +100% for its own city's dwellings, though he calls the Grail less relevant in the PvP games his guides focus on.
| Faction | Grail building | Effect (Devlog #12 card) |
|---|---|---|
| Necropolis | Everserpent | Covers the map in fog of war for the enemies |
| Temple | The Golden Calf | The owner's cities produce extra gold and each other resource daily |
| Grove | Spring of Life | Additional growth in all cities |
| Schism | Firmament's Abyss | Building a Mage Guild in this city unlocks all spells of the matching tier |
| Hive | Chorus Conductor | All heroes and allied creatures get extra Attack in battle, and heroes, hero spells and creatures extra lucky strike damage |
| Dungeon | Spy Network | Completely removes the fog of war for the owner |
Every card adds that "this city's dwellings produce +100% units" (Devlog #12, Aug 15, 2025). The cards show a build from 2025, and Unfrozen has not posted the buildings' exact numbers; the town buildings are compared on Factions. In Turin's Dungeon guide, the Dungeon town's Spy Network still removes the fog of war on the map in the Early Access game.
Frequently asked questions
How do you find the Grail in Olden Era? In Heroes of Might and Magic: Olden Era you explore the map until you find the Mirage, then defeat a copy of your own hero that has a much stronger army, higher stats and your spells; winning adds the Grail to your resources.
Are there obelisks in Olden Era? Unfrozen's description of the Grail in Olden Era mentions no obelisks or puzzle map; the Grail is won in a battle at the Mirage instead of being dug up.
What does each faction get from the Grail in Olden Era? Necropolis gets Everserpent (fog of war over the map for enemies), Temple The Golden Calf (extra gold and resources), Grove Spring of Life (extra growth), Schism Firmament's Abyss (all spells of a Mage Guild tier), Hive Chorus Conductor (extra Attack and lucky strike damage) and Dungeon Spy Network (no fog of war); each also gives its city's dwellings +100% creatures.
Can I choose where to build the Grail in Olden Era? Yes. The Grail goes into your resources, and the Grail Sanctuary is on the build list of every town you own, so you build it in the town whose faction bonus you want.
What happens if the enemy captures my Grail town? In Olden Era the Grail Sanctuary's bonus goes to whoever controls the town, so an enemy who captures it gets the bonus for as long as they hold it.
Is there a Tear of Asha in Olden Era? No. Tear of Asha was the Grail's name in the Ashan setting of Heroes 5 to 7; Olden Era is set in Enroth and calls it the Grail.
Sources
- Designing a Heroes Game, Unfrozen, Aug 29, 2024
- Devlog #12: The Grail and its Sanctuaries, Unfrozen, Aug 15, 2025
- Patch #11: Necromancy Update, UI Tweaks and Balance Changes, Unfrozen, Jul 6, 2026
- Heroes of Might & Magic: Olden Era - Grove Faction Beginners Guide, Turin, May 2, 2026 (video)
- Heroes of Might & Magic: Olden Era - Dungeon Faction Beginners Guide, Turin, May 7, 2026 (video)
Moments
Heroes of Might & Magic: Olden Era - Grove Faction Beginners Guide
Turin
Heroes of Might & Magic: Olden Era - Dungeon Faction Beginners Guide
Turin
Photos
See also
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Adventure MapThe adventure map is where Olden Era's heroes explore, collect resources and treasure, fight neutral guards and capture towns, mines and creature dwellings. Unfrozen counts 190 kinds of buildings on the map at the Early Access launch, more than any earlier Heroes game. -
NecropolisNecropolis is the undead faction of Heroes of Might and Magic: Olden Era, the Necromancers' Guild of Shadowspire ruled by vampires, with Skeletons, Wights, Liches, Dread Knights and Vampires. Its faction skill is Necromancy, which raises defeated enemies as undead from a reserve of necro energy. -
TempleTemple is the human knights faction of Heroes of Might and Magic: Olden Era, the sun-worshipping Temple of the Sun with Swordsmen, Crossbowmen, Griffins, Cavalry, Inquisitors and Angels. Its faction skill is Righteousness, rebuilt around three battle prayers in the Oct 15, 2026 public beta. -
GroveThe Grove (announced as Sylvan) is Olden Era's nature faction of fey folk and elemental beasts from the forest of Murmurwoods, built on utility and Focus Charges through its faction skill Murmuring, with awakened elementals such as the Thunder Qilin and a Phoenix that is reborn. -
SchismSchism is Olden Era's secret sixth faction, revealed Aug 21, 2025: renegade Alvari elves who opened the Rift to the Abyss and summon Lovecraft-inspired horrors, built around unavoidable damage and ability control, with the faction skill Abyssal Communion that adds temporary units to every battle. -
HiveThe Hive is Olden Era's villain faction, a demon-worshipping cult of insects built as a "monofaction" that grows stronger the more Hive creature types it fields, with the faction skill Summon Swarm that hatches exploding Fire Larvae and a T7 Hive Queen.