Skills
A hero in Olden Era learns up to 8 skills, the faction skill included, and each skill has 5 subskills (pick 1 of 3 at Advanced and 1 of 2 at Expert). The right skills and subskills unlock one of two optional subclasses, and Early Access launched with 30 skills and 180 subskills.
A hero in Heroes of Might and Magic: Olden Era can learn up to 8 skills, the faction skill included, and every skill has 5 subskills: upgrading a skill to Advanced lets you pick 1 of the first 3 subskills, and Expert lets you pick 1 of the last 2 (Devlog #11, Jul 25, 2025). Unfrozen built it as a hybrid of Heroes of Might and Magic 3's skills and the perks of Heroes 5, and borrowed optional subclasses from Heroes 7. Early Access launched with 30 hero skills and 180 subskills, by Unfrozen's own count, and the balance of nearly every skill has moved in the patches since.
Quick facts
| Skills per hero | Up to 8, including the starting ones |
| Levels | Basic, Advanced, Expert |
| Subskills | 5 per skill: 1 of 3 at Advanced, 1 of 2 at Expert |
| Skills at Early Access | 30, with 180 subskills |
| Subclasses | 2 per hero class, optional |
| Newest skill | First Aid, in the public beta of Oct 15, 2026 |
How heroes learn skills
Heroes earn experience by fighting, visiting certain adventure sites and picking up treasure chests. At each level they either improve a skill they already have or take a new one, and they gain a point in one of four stats: Attack, Defense, Spell Power or Knowledge. Some map sites teach a skill or improve one directly (Devlog #11, Jul 25, 2025).
Every hero starts with the faction skill and, in most cases, one more. Starting skills cannot be changed and follow the hero's specialization: a hero who specializes in a school of magic always starts with that school's skill. Many subskills grow stronger if the hero also has a certain other skill, which Unfrozen calls "soft synergies" (Devlog #11). In the Arena draft, heroes pick skills 1 of 3 at a time and the skills start at level 2 (Devlog #5, Nov 22, 2024). Norovo's beginners guide (May 4, 2026) advises raising skills to Advanced and Expert for their subskills rather than rushing to fill every slot with Basic skills, and points out that you can leave the level-up screen to check your spells before you choose. Which heroes start with what is on Heroes and Best Heroes.
Subclasses
Subclasses, taken from Heroes 7, are optional: each hero class has 2, and each needs specific skills and subskills. When you level up, the game marks a pick that counts toward a subclass, and you can still build a strong hero without one (Devlog #11). The requirements were shown more clearly from Early Access on (Community Feedback #4, Mar 6, 2026). The patch notes call them "elite classes" and name several: "Chronomancer" for Necromancers (Patch #11), "Fortune's Favored" (Patch #8), Dungeon's "Balthazar's Bodyguard", "Silvertongue's Envoy" and "Amelchia's Heir", and Schism's "Unstoppable" (beta notes). A rework of the elite classes is on the roadmap for Q4 2026 and had not shipped by Oct 21, 2026 (roadmap, May 28, 2026). IGN's Early Access review found them hard to reach, because level-up skills come from a random pool and a hero has only 8 skill slots: its reviewer completed one about twice in 25 hours.
The skill list
Devlog #11 printed the full list as three charts, before launch. The values are Basic / Advanced / Expert as the chart gave them on Jul 25, 2025; where a patch has changed one, the current figure follows with its patch.
| Skill | Effect | Jul 2025 chart | Changed since |
|---|---|---|---|
| Offense | Basic attacks deal more damage | 10 / 15 / 20% | 15/20/25% at launch, back to 10/15/20% in Patch #8 |
| Defense | Less damage from basic attacks | 10 / 15 / 20% | Same path as Offense (Patch #8) |
| Sorcery | More spell damage | 10 / 20 / 30% | 20/30/40% in Patch #12; 20/25/30% in the beta |
| Resistance | Creatures take less magic damage | 10 / 20 / 30% | Subskills reworked in the beta |
| Intelligence | More maximum mana | 20 / 40 / 60% | |
| Diplomacy | Sometimes recruit neutral armies for gold; more Persuasion Power | 0 / 25 / 50% | Recruiting surcharge cut from +100% to +50% in Patch #3 |
| Insight | More experience | 20 / 30 / 40% | "Civic Innovation" Law point bonus 100% to 30% in Patch #8 |
| Scouting | Wider sight radius | +1 / 2 / 3 | |
| Logistics | More movement points on the map | 10 / 15 / 20% | |
| Leadership | Higher morale | +1 / 2 / 3 | |
| Economy | Gold every day | 500 / 750 / 1000 | |
| Siegecraft | More catapult damage | +50 / 100 / 150 | No longer offered at level-up on 11 templates in the beta |
| Tactics | Rearrange creatures before battle within a number of lines and see where neutrals start | 2 / 3 / 4 lines | |
| Luck | Higher luck | +1 / 2 / 3 | Each point of luck: 6% to 8% lucky hit chance in Patch #11 |
| Daylight, Nightshade, Arcane and Primal Magic | Learn the school's higher tiers; its spells cost less mana and gain a level | Tier 3 / 4 / 5; mana 0 / 2 / 2 less | |
| Battle Magic | Creatures gain Attack and Defense from the hero's Spell Power and Knowledge | 10 / 20 / 30% | 15/20/25% at launch, 15/25/35% in Patch #3, back to 15/20/25% in Patch #11, reworked to 20/30/40% in the beta |
| Recruitment | More weekly growth of tier 1, 2 and 3 creatures in all cities | 4/0/0, 4/2/0, 4/2/1 | Subskills reworked in the beta |
| Thaumaturgy | Use the spellbook one more time per battle round, at extra mana cost | 300 / 200 / 100% | 150/125/100% at launch, 100/75/50% in Patch #3 |
| Battlecraft | Attack when a creature waits, Defense when it skips its turn | 20 / 30 / 40% | 10/15/20% in the beta |
| Summon Avatar | A battle spell that summons an Avatar scaling with Spell Power and Knowledge | 20/4, 30/8, 40/12 | Overhauled in Patch #8, cut in Patches #9, #10 and #11 |
The charts are from Devlog #11 (Jul 25, 2025); Unfrozen withheld the subskill list then because "there are still a lot of balance changes happening to subskills". The patch notes name skills that are not on the charts: Wisdom, whose subskills "Rhythmic Cadence" (more maximum mana) and "Stargazer" (+500 Astrology Points a day) were raised in Patch #11, and Combat, with subskills such as "Swordcraft", "Effortless Strike" and "Revenge", which gives a bonus Heroic Strike when a friendly stack dies (Patch #8). The magic schools themselves are on Magic and Spells.
Faction skills
Each faction has a skill only its heroes start with. Devlog #11's third chart showed five of them with their values, and hid the sixth (Schism's) behind scrambled letters (Devlog #11). Turin's Dungeon guide uses Triumvirate's Strength round by round: the Minotaur stance for more damage, the elven stance for survival, and the Spell Power stance to finish a target with a spell.
| Faction | Skill | Effect (Jul 2025 chart) |
|---|---|---|
| Temple | Ascension, called Righteousness by launch | When a friendly stack dies, the rest gain 10/20/30% HP until the end of the next round |
| Necropolis | Necromancy | 4/6/8% of defeated enemies' HP becomes undead HP after a victory (reworked twice since) |
| Hive | Summon Swarm | Eggs hatch into Fire Larvae with 8/12/16% of the Hive army's HP |
| Grove (then "Sylvan") | Murmuring | 1/2/3 Focus Charges at the start of battle |
| Dungeon | Triumvirate's Strength | One of three stances each round, +2/4/6 to the chosen stat |
| Schism | Abyssal Communion | Revealed on Aug 29, 2025: extra units in every battle by Communion level |
Temple's skill had its "Chosen One" and "Strong Faith" subskills tuned in Patch #8 under the name Righteousness (Patch #8). The Oct 15, 2026 beta rebuilt it around three prayers, "Song of Wrath" (extra Pure Damage), "Plea for Healing" (healing that can resurrect) and "Hymn of Power" (longer positive effects), with six new subskills, and the Oct 21 beta made each prayer single-use but storable on several stacks (beta notes; beta v0.82.03).
First Aid and the beta changes
First Aid is the newest skill, open to every hero and faction in the public beta: after a won battle, surviving stacks restore 20/30/40% of the creatures lost. Its subskills include "Return to Service" (another 10%, doubled with Recruitment), "Healthy Decoctions" (+2 Health), "Thrill of Battle" and "Ammonia", which revives a fallen stack once per battle. Julius, Leira, The Iron Master and Typhona start with it (beta notes, Oct 15, 2026). Unfrozen had promised a skill to fix the Hive's and Dungeon's "bleeding problems", meaning their losses in routine fights (Patch #14, Sep 3, 2026).
The same beta reworked Battle Magic so that, at its top level, creatures take 60% of the hero's Attack and 40% of the hero's Spell Power instead of 100% of Attack, part of Unfrozen's plan to cut the late-game stat growth that made percentage bonuses pile up. The Oct 21 update then changed subskills of Summon Swarm, Offense, Defense, Logistics, Scouting, Sorcery, Nightshade Magic, Resistance and Thaumaturgy without listing the numbers (beta v0.82.03). These changes are on Steam's public beta branch only, with the release date for the main game to be announced; the whole update is on Balance Update Beta.
Frequently asked questions
How many skills can a hero learn in Olden Era? A hero in Heroes of Might and Magic: Olden Era can learn up to 8 skills, counting the faction skill and the other starting skill, out of 30 skills Unfrozen counted at the Early Access launch.
How do subskills work in Olden Era? Every skill has 5 subskills: when you raise it to Advanced you choose 1 of the first 3, and at Expert you choose 1 of the last 2. Many subskills get stronger if your hero also has a certain other skill.
What are subclasses in Olden Era? Subclasses (called elite classes in the patch notes) are optional upgrades, 2 per hero class, unlocked by taking specific skills and subskills; the level-up screen shows which picks count toward one.
What is the First Aid skill in Olden Era? First Aid is a skill added in the Oct 15, 2026 public beta that restores 20%, 30% or 40% of the creatures a hero lost after each won battle; it is available to every faction but only on the beta branch so far.
What does Battle Magic do in Olden Era? Battle Magic gives your creatures Attack and Defense based on the hero's Spell Power and Knowledge, 15/20/25% on the live game since Patch #11; the Oct 15, 2026 beta raises it to 20/30/40% but reduces how much of the hero's own Attack and Defense the creatures inherit.
What are the best skills in Olden Era? Unfrozen designed the system so that no skill is always the best pick, and it has rebalanced the strongest ones (Summon Avatar, Battle Magic, Sorcery) several times; the right choice depends on your hero's starting skills and the subclass you aim for.
Sources
- Devlog #5: Game Modes pt.2: Arena, Unfrozen, Nov 22, 2024
- Devlog #11: Game Mechanics pt. 2: Skills and Subclasses, Unfrozen, Jul 25, 2025
- Devlog #13: On Schism and Their Eldritch Powers, Unfrozen, Aug 29, 2025
- HoMM: Olden Era | Community Feedback #4: UI, QoL and Others!, Unfrozen, Mar 6, 2026
- Devlog #15: How and Why We Chose the Artstyle of Olden Era, Unfrozen, Apr 24, 2026
- Patch #3: Bug fixes and Network stability improvements, Unfrozen, May 3, 2026
- Building the Future - HoMM: Olden Era's Early Access Roadmap is here!, Unfrozen, May 28, 2026
- Patch #8: Skills Rework, Balance Pass & Exploit Fixes, Unfrozen, Jun 1, 2026
- Patch #11: Necromancy Update, UI Tweaks and Balance Changes, Unfrozen, Jul 6, 2026
- Patch #12: Bug Fixes & Improvements, Unfrozen, Jul 10, 2026
- Patch #14: More PvE Content and Plans for the Future!, Unfrozen, Sep 3, 2026
- BETA Patch: Balance Update - New Damage Formula, Smarter AI & New Creatures, Unfrozen, Oct 15, 2026
- BETA Patch: Balance Tweaks - Spells, Heroes & a New Artifact, Unfrozen, Oct 21, 2026
- Devlog #3: Skills and Subskills in Heroes of Might and Magic: Olden Era, Unfrozen Official, Jul 25, 2025 (video)
- Heroes of Might and Magic: Olden Era Early Access Review, IGN, Apr 28, 2026 (video)
- Heroes of Might and Magic: Olden Era Beginners Guide! Tips You Need to Know, Norovo, May 4, 2026 (video)
- Heroes of Might & Magic: Olden Era - Dungeon Faction Beginners Guide, Turin, May 7, 2026 (video)
Moments
Devlog #3: Skills and Subskills in Heroes of Might and Magic: Olden Era
Unfrozen Official
- A hero in Heroes of Might and Magic: Olden Era can learn up to 8 skills, the faction skill included, and every skill…
- Heroes earn experience by fighting, visiting certain adventure sites and picking up treasure chests. At each level…
- Devlog #11 printed the full list as three charts, before launch. The values are Basic / Advanced / Expert as the chart…
Heroes of Might and Magic: Olden Era Beginners Guide! Tips You Need to Know
Norovo
Heroes of Might and Magic: Olden Era Early Access Review
IGN
Heroes of Might & Magic: Olden Era - Dungeon Faction Beginners Guide
Turin
Photos
See also
-
ArenaArena is Heroes of Might and Magic: Olden Era's quick mode: each player drafts a hero, skills, artifacts, spells and an army in a few minutes, then fights one battle against a player or the AI, with its own ranked rating. It was playtested in March 2025 and overhauled in Patch #13 on Aug 20, 2026 with hero starting bonuses, 4 reroll points and guaranteed creature tiers for specialists. -
HeroesHeroes of Might and Magic: Olden Era has 18 skirmish heroes per faction, 108 in all, plus heroes found only in the campaign. Each hero has a class, a specialization and fixed starting skills, gains Attack, Defense, Spell Power or Knowledge with every level, learns up to 8 skills with subskills, and can unlock one of two elite classes (subclasses). -
Best HeroesUnfrozen publishes no hero ranking for Heroes of Might and Magic: Olden Era; a hero's strength comes from its specialty, class and starting skills, and the patch notes name the heroes it buffed and nerfed: spell specialists buffed on Jun 1, 2026, Tavi made a Magic hero and Pauper a Might hero, Lord Edgar weakened on Jun 1 and again with creature and experience specialists in the Oct 21, 2026 beta. -
Magic and SpellsOlden Era has four schools of magic (Daylight, Nightshade, Primal and Arcane) plus Neutral magic for adventure spells. Spells come in tiers I to V; anyone can learn tiers I and II, tiers III to V need the school's skill, the spellbook is free, and a Mage Guild can research one missing spell a day. -
TempleTemple is the human knights faction of Heroes of Might and Magic: Olden Era, the sun-worshipping Temple of the Sun with Swordsmen, Crossbowmen, Griffins, Cavalry, Inquisitors and Angels. Its faction skill is Righteousness, rebuilt around three battle prayers in the Oct 15, 2026 public beta. -
NecropolisNecropolis is the undead faction of Heroes of Might and Magic: Olden Era, the Necromancers' Guild of Shadowspire ruled by vampires, with Skeletons, Wights, Liches, Dread Knights and Vampires. Its faction skill is Necromancy, which raises defeated enemies as undead from a reserve of necro energy.